Fighting

Rules

Before entering the battlefield, players need to bring at least one and up to six dice heroes into the battlefield. Each dice hero needs physical strength greater than 0 to be selected. In each battlefield, six groups of monsters will be assigned to fight with players in the form of wheel wars. Players get random numbers from the blockchain contract by throwing dice to determine which side each dice hero uses to attack.

For example: select Knight Lautrec dice hero, there are a total of five attack attributes: 10, 13, 8, 15, 6, 0, 0. After the throw is finished, the blockchain contract returns a random number of 2, then the player's attack power at this time is: 8. Of course, there is a certain probability that the player throws a face with 0 attack power, and the damage in this field is 0. We designed the Miss crit mechanism so that players can still benefit from this situation: when the dice hero rolls to 0 attack power, the next crit rate increases by 30%

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